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Obduction Download For Windows 7





















































About This Game Now also playable on Oculus Rift!Note: This is a visually lush and detailed game. Playing in VR takes full advantage of higher-end systems - please refer to its minimum and recommended specs.From Cyan, the indie studio that brought you Myst, comes a new sci-fi adventure.As you walk beside the lake on a cloudy night, a curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. You’ve been abducted from your cozy existence and added into an alien landscape with pieces of Earth from unexpected times and places. The strange worlds of Obduction reveal their secrets only as you explore, discover, coax, and consider their clues. As you bask in the otherworldly beauty and explore the enigmatic landscapes, remember that the choices you make will have substantial consequences. This is your story now. Make it home.---“Immense and immersive… It was breathtaking… something that feels magical.” - UploadVR“Cyan has succeeded in making another adventure that feels truly timeless.” - Polygon“Obduction’s beautiful world is a worthy successor to Myst.” - Wired 1075eedd30 Title: ObductionGenre: Adventure, IndieDeveloper:Cyan Inc.Publisher:Cyan Inc.Release Date: 24 Aug, 2016 Obduction Download For Windows 7 obduction pc trailer. obduction walkthrough kaptar. obduction für ps4. obduction josef. obduction (video game). obduction ps4 exclusive content. obduction number system. obduction cheat engine. abduction deu eng. obduction xbox one release. obduction easter egg trophy. obduction demo. obduction torrent download. obduction walkthrough 4. obduction mac buy. obduction notes. games like obduction for pc. obduction learn base 4. abduction pelicula final. obduction guide. obduction connect battery. obduction englisch. obduction tree. obduction save game file download. obduction juego. obduction update download. obduction hint guide. obduction ps4 vr update. obduction soundtrack. obduction ps4 store. obduction mofang. obduction full screen. obduction achievement guide. obduction cast. obduction cd key. obduction in vr. obduction review youtube. obduction game download. obduction game cheats. obduction meaning. abduction imdb. obduction pc test. obduction mac demo. englisch deutsch obduktion. chaine des obduction exemple. abduction hacked 2. obduction ps4 discount code. obduction bad ending. obduction labyrinth. obduction walkthrough mofang. obduction requirements. obduction ps4 vs pc. myst obduction ps4. obduction in geology. obduction psvr release date. obduction cheat codes. obduction quern. abduction 1080p torrent. abduction hindi meaning. abduction to hindi. obduction upper tower code. obduction game patch. obduction ps4 achat. obduction russian machine. abduction full hindi dubbed movie download. obduction tv tropes. obduction bleeder. obduction mac system requirements. obduction ps4 komplettlösung. abduction (2011) hindi dubbed. obduction pc game walkthrough. obduction farley. obduction download pc. obduction crash site. abduction eng da. obduction 6 digit code. obduction geologie. obduction deutsch. obduction free locomotion. obduction update mac. obduction for ipad. obduction endings. obduction soundtrack full. obduction how long to beat. abduction hindi dubbed watch online. obduction for windows Hot Fix: The hits (and updates) just keep coming! Thanks for the support and INCREDIBLE comments! We'll continue to clean things up to give you an even better Obduction experience.Global:Fixes for loading screen getting stuck in some casesImprovements for screenshot functionality (Game no longer hangs, can take screenshots of books) Small fixes for seed machines in MaraySmall update to the Credits Art:Tweaks to lighting and art around Farley’s house Localization:Fixes for Polish language- Rand. 1.6.4 Update now live on Public Preview: You just can't stop this update train!We've just pushed the newest 1.6.4 Hotfix build to our Public Preview. As always, thanks again to everyone in the community who submitted positive feedback over these last couple of updates. We're always working hard at making the Obduction the best experience possible.To access our Public Preview builds:• Right-click Obduction in your Steam library, click on properties• In the upper tabs on the properties page, click BETAS• In the drop down menu on that page, select 'publicpreview-'• As soon as that's done, the game should auto-update to the latest public preview build• In order to return to the official release channel, from the same drop down, select 'NONE - Opt out of all beta programs'General fixes:• The Windows 7 DXGI error should no longer appear on affected systemsGlobal VR fixes:• The resolution scale will now stay put when playing in VR• Fixed the issue with VR headsets not properly switching audio between the HMD and system speakers• Player shadow should no longer appear when driving the Minecart• Fix for Mouse Cursor Locked Toggle• Will only use the VR audio device for media player if force VR is used.• Fix for the hands being in the wrong location while in the minecart.Vive fixes:• Free roam should now work when you disable the Vive wands.• Fix for missing loading screen on vive while in Minecart• Improvements for quickly swapping between Vive and desktop modesGraphics setting fixes:• View distance options are no longer offset by one position.. 1.6.2 Hotfix now live: Hey everyone!We've just pushed hotfix 1.6.2 from our Public Preview to Live. This is intended to fix some startup issues that were reported with the HTC Vive.Thanks to everyone out there who helped with finding and reporting any issues found with the new updates, the amount of positive and constructive feedback has been wonderful. We're currently working on a 1.6.3 update with a few more fixes reported by the community, and we're hoping to have that out as soon as possible, possibly even tomorrow.Thanks again to all our players!Current known issues:While this update improves Vive startup times quite a bit, it won't make it as perfect as we like due to functionalities out of our control. Current expected behavior is you will see a loading message within the Vive while the logo movies play on the desktop. You will then see a brief flash of the menu in one eye as VR gets set up, then it should quickly jump fully into VR. The brief flash should be fixed in our next update.Windows 7 users:An issue has appeared with windows 7 seeing an error of 'The procedure entry point CreateDXGIFactory2 could not be located in the dynamic link library dxgi.dll' on start up. This error should not affect the game, and can be closed with no issue. The error comes from an issue we've found in the OSVR plugin. We're currently working on getting the offending file updated, and hope to have the fix in for the 1.6.3 update.. PC Hotfix Update 1.5.2 is live.: The patches keep coming. This one fixes a few things in the touch/hand control release. And we’re working on more fixes and optimizations in our next update - 1.6.0. Stay tuned. Art-HunrathSmall tweaks for some objects that appeared incorrect in VRMore fixes for the shovel bucket. Buckets of fun!-MarayAdjusted collision issues on the <spoiler> elevatorPlayer can no longer stand on top of puzzle rotation pedestal-KaptarSmall tweaks for lighting in some areas MiscKaptar swing bridge should no longer allow you to fall or teleport off the end under some conditionsSmall tweaks to odd collision boundaries in Kaptar<Spoiler> video near the start of Maray should play correctly againSome small fixes for CW's smaller videos not always playing in correct order VRTeleport mode will now act correctly when moving through the Hunrath/Kaptar portalsTeleport mode should allow you to properly move through the Soria hub doorwayPlayer should no longer be able to teleport from scrapyard to the Kaptar sphere using teleport mode in HunrathPlayer can no longer get caught on collision using teleport mode while riding the elevator in KaptarFixes for teleport mode arrow when moving through domesFixes for UI scaling in Oculus riftFix for an odd crash when using motion controllers<spoiler> video should play near <spoiler> ride in Maray correctly nowPlayer should no longer be able to fall from Mayor's elevator in HunrathCleaned up some collision issues in and around CW's workshopPlayers should no longer be able to lean through the dome wall in KaptarGeneric tweaks and fixes for teleport modeLocalizationAdded final Dutch menu update for Oculus Touch and VIVE controllers. Patch 2 update Live!: Hey everyone!The results from the public preview are looking pretty good, so today we're moving the newest version of the game from our Public Preview out to everyone.Most players will see only good things with this patch. But we have noticed a rare occurance on some systems with integrated graphics - textures may get blurrier. This is the result of being safer about allocating texture memory, and the graphic system not reporting correctly. We’ll continue to investigate this.Mac Kickstarter Backers on the Mac beta will see some changes - mostly good, some bad. Generally, the Mac performance has improved dramatically. Almost everyone should notice that. The bad news is that you may crash, or only see a black screen at startup. There are two steps to fix this. The first is to upgrade to MacOS Sierra which has fixes that Obduction requires. The second is to remove old shader cache files. Here are the steps to delete the old files:• Go to the Finder (usually the first thing in your dock)• Hold down shift + command + g• Type (or copy and paste) this... ~/Library/Application Support/Epic/Obduction/Saved• Click Go or push return• Delete two files... ByteCodeCache.ushadercode and DrawCache.ushadercache(If you don’t see those files then you did something wrong, or you don’t have Obduction installed.)If you require further help with this, please create a support ticket at: http://support.cyan.com/The list of changes and fixes from the Public Preview have stayed the same, but, if you missed them the first time around, here they are:Global • Fix for game icon not appearing in windows task bar in some conditions • Fix for unsupported OS languages causing failed loading and empty menus • Fixed some missing Backer Rewards messages • Photos now have a slideshow option • Photos previously taken should sort correctly • Photos will now appear for users with foreign or special characters in their Windows user account name • Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu• Updates to node navigation • Fixes for minecart getting stuck in rocks under some conditions • Fixes for misalignment in The Gauntlet • Fix for Kaptar generator pistons losing correct state when loading • Fix for player falling out of world on new game and load game in some cases • Removed stacking of movement input. Sorry speed runners. • Improvements to video memory usage • Many updates to nodes in all worlds for point and click mode • Updates for game pad controls • Fixes for some dialogue playing back in incorrect areas • Fix for an odd crash when loading • Fixes for minecart persistence if lowered but not driven• Raised blood pressure level of producer character "Ryan"• CW's workshop door is no longer able to be closed after opening • Removed debug commands bound to 'R' and 'Num9' keys Localization • Proper translation of 'Credits' across all languages • Updated backer rewards popup under some languages • Various settings UI language changes • Various updates to all available languages Art • Lighting improvements across all worlds • Tweaked imager parts • Updates to Hunrath swing bridge • Various large and small updates to art around Hunrath • Various small collision fixes in Hunrath • Optimization of art for the large Hunrath sphere • Small art tweaks around Maray • Collision and art fixes to some spheres in Kaptar • Performance fixes for the Arai Hive • Updates to shadows in generator room • Updates to ending special effects • Collision fixes in Maray • Added a guide for the bleeder operation • Updates to credits scene • Fixes to books showing black bars at low resolutions • Fix for falling off cliff near swing bridge in Kaptar • Improvements for control panels in Maray Sound • Tweaks to sound in Maray • Fixes for bird sounds in Maray .....And too many more tweaks, updates, and fixes to list! Mac Specific: (Please remember, the Mac release of Obduction is currently in a beta state and is only available to Kickstarter backers as we work with everyone to improve performance and compatibility) • Fixes for particle effects on AMD GPUs • Media playback updates • Small changes for Metal API shader model 5 • Fix for loading into a black screen under some conditions • Fixes for lighting and loading effects • Fixes for broken textures • Performance tweaks Known issues with the current Mac beta • Some Macs may require an upgrade to MacOS Sierra • Some Macs may see an odd black effect over the game's visuals when running Intel graphics • Some players may see the minecart appear backwards from its correct position Thanks (again) everyone!. Public preview update (Hotfix 1.5.1): This is the first of two hotfixes. We are working hard to address the issues brought up by the community. Known issues: nVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found. Teleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update. Art-Kaptar Fixes to stop the player from being pushed off of the rotating bridge Guides should now show correctly on the winch Tweaks to stop the player getting caught on collision-Hunrath Improvements to various buildings to stop players from putting their head through solid walls while in VR Adjusted collision on Swing Bridge Player should no longer be able to get stuck behind the gas tank Fixed up the scrapyard bucket ride. Bucket should no longer shake the player when descending. Fixed bad lighting in Farley's house Fixed bad reflections in Farley's house Improved lighting on Hunrath tower Art tweaks to Hunrath tower Technical Misc tweaks for player collision with interactive objects Game should no longer start SteamVR while running in desktop mode Player should no longer be able to reach through and teleport beyond locked portals Player is no longer allowed to pause the game during the ending sequence Fixed the issue where the Vive tracking would seem to fail in pause menu Fixed teleporting into disabled dome Fixed the tape recorder being hard to reach while seated in VR The tape recorder should no longer rocket you to the moon Tape recorder should no longer dissapear when set down The tape recorder will no longer cause a crash when placed below the player's feet Players can no longer use teleport mode to enter the water Kaptar coupler controls should work correctly with motion controls in non-teleport mode Player can no longer use teleport mode to enter the large sphere in Hunrath while it's spinning Tweaks to keep the teleport arrow on the ground Improvement to resolution quality on Vive Made the Vive menu a fair bit larger Misc Fixes for some textures in VR Introduced click to teleport instead of touch to teleport on Vive controllers due to touch sensitivity issues on the Vive controllers Improvements to displaying books in VR Misc tweaks to help reduce players falling from rides and elevators Fixes for the end of the credits sequence Tweaks to motion controllers interacting with some levers Improvements to Teleport mode arrow, should no longer show up in incorrect locations Fixed a couple of odd conditions where the player can fall out of the world Menus Tweaks for the menu when in VR standing and seated modes Updated UIs for Oculus Touch and Vive motion controls Oculus and Vive UIs should no longer overlap Tweaks to the menus while using an Oculus Rift Localization Menu updates for De, Fr, It, Pt, Ru, Sp

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